Team project for Interaction Design Practice
Fall 2015
In this project, we tackled the problem of organizing shopping experiences. This includes making it easier for shoppers to locate deals near them, creating a simple and organized space to store the user’s rewards card information, helping shoppers to be able to plan what stores to go to ahead of time so that they don’t have to waste time walking through multiple stores to find an item, and in general taking unneeded stress out of shopping. Ultimately, the goal is to help users to save money by streamlining their shopping experiences and helping them to achieve their savings goals, all from one convenient location.
Our observations and interviews indicated us, that when people are buying have to face the following problems:
T.A.B. a mobile application which helps users to shop easily and conveniently from home or away. Our application can be split into three modules namely:
All modules can be accessed directly or in sequence and they are independent of each other.
Visiting different stores reveals that the experience of shopping varies in relation with the intended purchase, the desire to obtain the product and having a companion or not while doing the shopping.
From observations, we learned that stores like Walgreens and CVS Pharmacy provide an experience does not take up much of the customer’s time when shopping for their products. The majority of people who visited these stores did not hesitate for a long time as to where to go or at least, they easily found the location of the aisle they needed. In contrast, in places like Kroger people were willing to spend more time comparing products in order to get what they wanted. In relation with the comparison, it was observed that people in wheelchairs and seniors, who were alone in the stores, not only struggle to get their products but they also spent more time deciding on each product and trying to figure out which aisle to go to next.
In the case of apparel stores, clients were likely to invest more time when making their final decision of what to buy. But this decision is also affected by the fact that do they have a companion or not while shopping. In this sense, I would like to quote an employee of GAP who said: “women that shop alone usually spent more time deciding on their clothes. In contrast, women that came to the store with someone else decided faster”.
Probably, this is related with the fact that having a second opinion helps us to make a faster decision. Therefore, there is a correlation between the necessity and interest that people have in obtaining a particular product and the time they spent in shopping for it. On the other hand, something that I noted while observing is that people repeated paths, like visiting the same aisle or corridors twice. This was particularly obvious in Kroger.
Collection of interview questions from each team member.
Affinity Diagramming helped collate all our findings and synthesize our understanding of each other’s observations. It helped us identify different but similar problems that users face in their approach to shopping. We were able to find problem spaces that overlap each other.
The Empathy Map helped us understand what the users were thinking when going through the shopping experience. It helped us identify user goals and needs and differentiated pain points, which can be resolved, and difficulties that need further observation. It greatly helped us narrow down problems faced by the user and, in turn, understand the frustration associated with it. It also helped us simplify our original Observation and Interview report thereby highlighting the exact problems we can proceed to help resolve.
We generate our Modular Persona, based on the Modular Persona of bolt | peters.
Here a description of our process of creation:
In our first brainstorming session, it was easier to identify ideas as we were brainstorming for the user space rather than user needs. Our Second Brainstorming session was more productive as we were grounded in user needs/requirements, which took a longer time to identify ideas, but helped us empathize more closely with the user. Our second brainstorming also helped us identify ways we can improve the Shopping experience for disabled people with accessibility problems, which was something we had missed in the first session brainstorming.
These alternatives resulted from brainstorming sessions and group discussions we had. In this respect, we first generate ideas that were simple and then our ideas evolved and got more sophisticated and finally formed into complete ideas. On the other hand, we also had to make design decisions and dismiss several ideas and decide which could be the only three design alternatives.
We considered to implement a system that lets users trial items such as sunglasses and dresses online using stock photos so they can save time. We would also like to collate all of the customers reward points to existing discounts at shops to provide customers with the best price option. A compare option across multiple stores can also be provided. Shopkeepers can be provided with beacons that help them know when a customer is nearby and send targeted discounts for a more personal shopping experience and better price tag.
For this problem, we though building a social media or artificial intelligence-driven system that provides valuable feedback to customers at the time of purchase. It provides help to the user when making the decision to buy a product so there is no “buyers remorse” in the end.
Using interactive technology either in the customer’s device or in the shopping location we could provide users with navigational paths and best routes to traverse the labyrinth of shops available to them. We could also provide wireless charging on customer cars to ensure a seamless experience. Kiosks that guide the user to item location if made available will simplify some path reversal that all customers eventually end up going through.
Our previous design solutions are mainly related with three issues: Navigation, Buying the best item and Save money and time.
For our final design solution, we decided to combine solutions that solve all the three issues previously mentioned. Therefore, we will design a system composed by:
We decided on this design, as we wanted our application to be user-centric and provide customers with an all-round solution that them the experience shopping in a simple yet effective way. By designing this system, we expected to enhance the user’s experience while shopping and help them to identify the best option to buy by facilitating their decision-making process.
Ideation, In-depth interviews, Data analysis, Usability Testing, Visual Design, Interaction Design
Fall 2015